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Published : December 17, 2008 |
Author : Sherry Bunker
Category : | Total Views
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Sherry Bunker
WDS Article Author, Frontiers Nerd, Star Trek Geek, Console Inventer Wannabee...
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Get all the strategy game guides and Chrono Trigger right here! Play it on your Nintendo DS: http://www.wonderdogsoftware.com/GUIDES/CHRONODS.htmThe technical aspects of Chrono Trigger's port to has two modes: DS and Classic. The former places all of the menu options and a map on the touch-screen, clearing the game visuals of clutter, while the latter presents the original layout on a single screen. Many of the PlayStation port's additional features have been bundled in, including a bestiary, all-new anime-style cut-scenes, a music player and a treasure guide. There are a few new items and some new quest areas. These vary in quality but, without exception, fall short of the inventiveness of the original's missions. Finally, there's a new ending that attempts to tie the story of Chrono Trigger and its inferior PlayStation sequel, Chrono Cross, closer together. The additions are almost all welcome, but almost all unnecessary, save perhaps for the reworked translation that irons out some of the foibles of Ted Woolsey's original work.
The problem with remakes and ports for the critic, especially those of old beloved games, is emotional baggage. It's difficult to give a cold, measured critique of something you've loved since childhood. How can you give an objective appraisal when every time you hear the game's start-up melody your mind soaks happy in memories of warm endless school holidays, and that delicious, pure, all-encompassing escapism unique to children who play videogames? This game's story is also a part of my story, so it's impossible to get much distance between the two.
But for fans of the original game, there is no risk in coming to reassess those long-held opinions. Chrono Trigger is a masterclass in RPG design, its execution so far beyond the quality and poise of contemporary JRPGs it's embarrassing. It represents the work of a company at the very top of its field, a team of designers so confident with the rules that they helped establish that they felt free to subvert and invert them to glorious effect. While this is a game presented in simple 2D sprites and count-the-frames animations, its underlying maturity and creativity is somehow all the more potent for it. And in this DS update, everyone has the chance to turn back the clock to see how, in many ways, the Japanese RPG's brightest future still lies in its past.
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First and perhaps foremost, I am very very very impressed with your support. If I could vote for a site that is committed to its members and visitors, it would be your site hands down and friend, I have been using the net back when IRC began. I went to your site and found where the problem is with the large black bold print.....I came on board from ING games...the link may be an issue. Let me know if I can help...Good Luck and Have a Healthy Happy New Year.
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